<
From version < 316.1 >
edited by Fredrik Lagerström
on 2021/05/11 09:00
To version < 317.1 >
edited by Fredrik Lagerström
on 2021/05/11 09:01
>
Change comment: There is no comment for this version

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... ... @@ -123,7 +123,7 @@
123 123  
124 124  * **Cross-section**
125 125  It shows the cross-section of the current concrete bar. The definition of new longitudinal bars (sectional position) and stirrups (shape) starts in this window. The position of the cross-section (section view) can be set by moving the section marker in //3D view: //
126 - [[image:1585574451276-123.png]]
126 + [[image:1585574451276-123.png]]
127 127  * **3D view**
128 128  It shows the side view of the concrete bar by default. But, any 2D and 3D view can be set with the //View// menu commands (e.g. general 3D view with //View > Space view//). The start and end pont (and so the length) of longitudinal bars and the position (the distribution) of the stirrups can be defined here.
129 129  * **Interaction surface view / Result window**
... ... @@ -563,7 +563,7 @@
563 563  Figure:Setting β values for punching objects
564 564  
565 565  * **Beta (β)**
566 -According to Eurocode 2, //β// coefficient is taken into account as the effect of any eccentricity of loading. Its value depends on column position. The program offers default standard values for column positions: for corner (β=1.5), for edge (β=1.4) and inside columns (β=1.15). These standard values have to de added manually by selected punching zones or by their groups. If you neglect //β// values, choosing //Calculate automatically// defines them during design/check process and gives accurate results for //β// coefficients (see [[**Detailed results**>>||anchor="HDetailedResults-1"]]).
566 +According to Eurocode 2, //β// coefficient is taken into account as the effect of any eccentricity of loading. Its value depends on column position. The program offers default standard values for column positions: for corner (β=1.5), for edge (β=1.4) and inside columns (β=1.15). These standard values have to de added manually by selected punching zones or by their groups. If you neglect //β// values, choosing //Calculate automatically// defines them during design/check process and gives accurate results for //β// coefficients (see [[**Detailed results**>>||anchor="HDetailedResult-1"]]).
567 567  * **Distance of calculated perimeters (d)**
568 568  \\[[image:1585578440697-758.png]]
569 569  \\This value is used in slightly different ways in checking and design process:
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